Brawl - Diddy Kong - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. AsyncWait(10.0)
  2. EnableInterrupt(10009)

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(5260)
  3. SyncWait(8.0)
  4. SoundEffect1(5311)
  5. SyncWait(4.0)
  6. SoundEffect1(5309)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  2. Rumble { unk1: 21, unk2: 0 }
  3. AsyncWait(2.0)
  4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  5. AsyncWait(14.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }